A Breath of the Wild Retrospective
It has been 3 years since after a delay of almost 2 years from its original release date, the 19th instalment in the legendary Legend of Zelda series, Breath of the Wild, finally hit the shelves of stores worldwide, and it became an instant success, receiving glowing reviews from the majority of critics and fans alike. The amount of time and effort put into the game shows in its map design, character design, the clever puzzles in most of the in-game shrines, the music, the visuals, and most of all, the incredible physics engine.
The series as a whole was inspired by legendary game creator Shigeru Miyamoto’s experiences roaming around and exploring forests, caves and hills in his hometown; and it shows particularly in this instalment.
Nintendo has taken off the training wheels when it comes to difficulty. You have all the main mechanics of the game at your disposal as soon as you boot up the game. There is no levelling up or stat-boosting system, except for increasing your health and stamina, which can only be done by putting in the time and learning how to control the main character Link to his fullest potential.
Every inch of the map feels intentional, even the open spaces, which amplifies the experience even further. Every time I open up the game, I inevitably end up spending at least an hour just roaming around the beautiful landscapes of Hyrule, discovering and noticing new things, be it small or large. No other game allows you to go about the story in a non-linear manner as Breath of the Wild does, it’s almost worth the grind to find all 900 Korok seeds hidden throughout the map.